Halftone Textile Mfg.

04Simulated process · Photoreal · Up to 18 colors

Simulated process
screen printing.

Photoreal art on dark and light garments, built from halftone separations and printed up to 18 colors in a single pass. The separations are built here, in Phoenix, and the run ships nationwide.

Ink applications
14
Colors, one pass
18
Mesh
230
Flash temp
320°F

01How a photo becomes screens

From a picture
to eight screens.

Simulated process rebuilds a full color image from a handful of spot color screens, each one a halftone, printed in order on top of a white underbase. The dot carries the image.

  1. 01Separate

    Built in house

    Art is separated and output here. Send layered files where you have them and we work from your originals, choosing the screens that rebuild the image.

  2. 02Screens

    230 mesh, 25µ

    Each separation is burned to a 230 mesh screen at 25µ of emulsion, fine enough to hold the halftone dot that carries the tone.

  3. 03Print

    One revolution

    White underbase first on dark garments, then each color in order, up to 18 in a single pass, held to ±0.5 mm registration.

  4. 04Cure

    The tunnel

    Flashed at 320°F between screens, then tunnel cured and wash tested so the print outlasts the garment it sits on.

A stencil exposed in emulsion on the screen mesh
The screen room · Art to screens Separated and output
in house.

02Eight screens, one impression

The demo set,
screen by screen.

The anatomy on the home page pulls a print apart into its separations and puts it back together as you scroll. This is the set it uses, a Sonoran desert scene, not a customer job.

  • White underbaseScreen 01
  • Desert skyScreen 02
  • Slate sunScreen 03
  • Charcoal mesaScreen 04
  • Desert floorScreen 05
  • Sand & heatScreen 06
  • OcotilloScreen 07
  • Black saguaro · Last downScreen 08

Why simulated, not four color

Four color process rebuilds an image from cyan, magenta, yellow and black, which needs a white garment to work. Simulated process picks the actual colors in the art, prints them as halftones over a white underbase, and holds up on black tees, where most photoreal apparel lives.

Watch the print come apart

03The specification

The press,
in writing.

Photoreal work is where registration, mesh and cure show. These are the numbers every run is printed to.

Colors, one pass18Including simulated process. Most programs land well under that.
Max print area20 x 28 inPlacement is confirmed against your garment before anything burns to screen.
Registration±0.5 mmAutomatic press, tunnel cured, wash tested.
Mesh · emulsion230 · 25µSqueegee 70A. Flash temp 320°F.
Before productionSampleA high resolution digital proof, a written print spec and an approved sample before the run starts.
InksCompliantLead free and phthalate free. Compliance documentation is supplied with the program on request.

04Questions

Photoreal,
answered.

What buyers ask before a simulated process run, answered straight.

  1. Yes.

    Can you print photoreal art?

    Simulated process runs up to 18 colors in one pass, and we build the separations here.

  2. Yes.

    Does it work on black shirts?

    That is what it is for. A white underbase goes down first and the color screens print over it, so the image holds on dark garments.

  3. Layered.

    What art do you need?

    Send layered files where you have them, at high resolution. Art is separated and output in house, so you do not need to supply separations.

  4. Usually fewer.

    Do I need all 18 colors?

    Up to 18 colors run in a single pass, but most programs land well under that. The separation decides how many screens the image needs.

  5. Yes.

    Do I see it before the run?

    You get a high resolution digital proof and a written print spec, and an approved sample before production starts.

  6. Yes.

    Can you combine it with specialty inks?

    Specialty screens can run in the same design; the written print spec calls out each one.